![]() The fix is applyed by running a patcher app to update your SH5.exe NOTE: this fix will not work for steam users. Now you can resupply again if a tanker has the stores.Īutomatic closing/opening of sub's internal compartment doors when battlestations ability (key F7)Īdded a new patch - Crew wakeup - that 'wakes up' the crew and makes them do their job (contact spotting/reporting)Ĭontact reports wolfpack patch - where BtU may send a wolfpack to attack contacts that you report sim file).įixes the resupply bug where you were only allowed to use once per patrol. Mag torp fix will allow the magnetic detonators to work (to the range specified in the torpedoes. This stops CO2 increasing when schorkel is in use. This fix increases the bearing range where you can hear contacts.ĬO2 bug fix is for the schnorkel that you can use with TDWs UI mod. It means that there is only a very narrow bearing when you can hear ships. This bug in the hydro reduces the bearing range that you hydro can pick up contacts. SH5.exe patches to fix bugs and add functionality NOTE: You do not need this fix if you use TDWs Ui mod or OHII. This bug causes a ctd when you listen to enemy subs in the hdro station. NOTE: you do not need this fix if you never give your torp man points or use any mods that remove your crews special abilities. Installing this fix will reset your torps to the original speed. The bug is that your TDC does not know your torps are now running faster so does not offset to take this into account. ![]() This fixes a bug when you give promotion points to your torpedo man. It applies a general rebalance of armaments /ammo / zones and armour. ![]() This fixes some of the issues found with the stock game with guns. Some mods can be installed when you are on your boat - read the mods installing instructions to see if this is the case. If some information changes when on patrol (by adjusting you mod list) ctds can happen. This is because most of the information is preloaded in you docs/sh5 as part of your save game and will be read by the game during the whole patrol. Install mods and then reload game and your saved game. So when in the bunker save your game and exit. Only install mods when you are off your boat. Gaps "Tip of the day" for installing JSGME JSGME and guide and more info here (by Mikemike47) Ensure you also read the guide to using JSGME or watch a vid tutorial here This is a small app that will make adding mods both easier and safer. When installing mods for SH5 you should use JSGME. If your PC is good and you have a 64bit os - SH5 with mods should work fine. ![]() I will leave the link as it may be handy for other games 4gig switch info *** As such, using the 4 gig patch will reverse this - so DO NOT USE in SH5. ***Edit: - as it turns out, SH5.exe is alraedy set to use the full allocation of memory. This is done by following this guide to enable a 3gig switch that will allow your system to give itself more memory. You can take some steps to reduce this happening. If you are using a 32bit operating system - adding mods can push your machine over its memory limits and cause CTD. The next thing you should consider is your PC. Goto C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\GU.exe to force an update if the auto update did not work. The game version number is shown at the top right side of your screen when you are in the main menu. You must first ensure that you are updated to SH5 v1.2 New to SH5 and are not sure what mods to use
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